Lee makes direct mention that the developers heard the feedback from fans who played Halo 5 and did not like switching between playing as Locke and Master Chief. Because of that, Halo Infinite will be played from Master Chief’s perspective, focusing on the main protagonist of the franchise:
This should be great news for hardcore Halo fans, who as mentioned, did not enjoy how much of Halo 5 focused on Locke and his squad over Master Chief. From Lee’s comments, it appears that the game will return to its roots of Halo: Combat Evolved, Halo 3, and Halo 4 that were stronger narratives from the Master Chief’s perspective. Although Halo 4 had its own faults, particularly on the multiplayer side, it did have a strong story campaign that delivered a dedicated narrative about Master Chief (a.k.a John-117), so 343 has pulled it off before.
In addition to the narrative, Lee also went into detail about the art style, saying that it will lean fully into the style fan-favorite lead artist, Sparth:
It looks like the engine demo and announcement trailer Microsoft showed at the conference is likely all that will be seen of Halo Infinite during this E3, but everything that has been shown so far has been music to fans’ ears. Although, 343 will have a lot of time to keep proving themselves as they show off more of the game in the months to come.
Halo Infinite has yet to receive an official release date.
Source: 343 Industries